Traits
Ribbon Tail (Standard)
I guess you could theoretically tie it into a bow, but... wouldn't that hurt?
Holey Tail (Standard)
Like swiss cheese. The holes can be shaped!
Object Tail (✦ Mutation)
For the ankylosaurus out there.
Trait Effects
This trait can be affected by overgrowth. Overgrown tail objects can be up to 1/4th the size (length and width) of the body.
Ghost Tail (✦ Exclusive)
The character's tail has a wispy tendril, "ghost-like" appearance.
Trait Effects
This trait can be affected by overgrowth. Overgrown ghost tails can surpass the standard tail size limits. There is no mega mutated variation.
Tail Spikes (✦ Mutation)
The character's tail has up to 16 spikes no longer than 1x the length of the head (excluding the ears).
Trait Effects
This trait can be affected by overgrowth. Overgrown tail spikes can be 1/2 the length of the body.
It can also be mega mutated to have more than 16 spikes with no cap.
Nebula Tail (✦ Exclusive)
The character's tail looks like a nebula.
Trait Effects
This trait can be affected by overgrowth. Overgrown nebula tails can surpass the standard tail size limits. There is no mega mutated variation.
Phoenix Tail (✦ Exclusive)
The character's tail is like that of a bird's. It can be based on any bird's tail, but must be all feathers. It can optionally have flames on the ends of the feathers, and the flames can be any color.
Trait Effects
This trait can be affected by overgrowth. Overgrown phoenix tails can surpass the standard tail size limits. There is no mega mutated variation.
Devil Spade (✦ Exclusive)
The character's tail has a very intricate spaded or ornamental designed tip. The end-most tip must be pointed. The entire spade cannot be larger than 1/8th the length of the body.
Trait Effects
This trait can be affected by overgrowth. Overgrown devil spades can be 1/3 the length of the body. There is no mega mutated variation.
Stinger Tail (✦ Exclusive)
The scorpion tail follows standard tail size limits and can affected by overgrowth as such.
Trait Effects
cannot be affected by overgrowth, nor does it have a mega mutated variation.
Insect Tail (✦ Exclusive)
The character's tail mimics that of any insect's abdomen. It must follow the standard tail length limits, but may be affected by overgrowth.
Trait Effects
This trait can be affected by overgrowth (see above). There is no mega mutated variation.
Spider Tail (✦ Exclusive)
The character's tail mimics that of any spider's abdomen. It must follow the standard tail length limits, but may be affected by overgrowth.
Trait Effects
This trait can be affected by overgrowth (see above). There is no mega mutated variation.
Scorpion Tail (✦ Exclusive)
The character's tail mimics that of a scorpion's. It must follow the standard tail length limits, but may be affected by overgrowth.
Trait Effects
This trait can be affected by overgrowth (see above). There is no mega mutated variation.
Reaper's Tail (✦ Exclusive)
The character's tail is comprised of floating bones detached from one another. The tip may be on fire, which can be any color. It must follow the standard tail length limits, but may be affected by overgrowth.
Trait Effects
This trait can be affected by overgrowth (see above). There is no mega mutated variation.
Jellyfish Tail (✦ Exclusive)
The character's tail is comprised of or has jellyfish tentacles/ stingers attached. They must follow the standard tail length limits, but may be affected by overgrowth.
Trait Effects
This trait can be affected by overgrowth (see above). There is no mega mutated variation.
Pendulum Tail (✦ Exclusive)
The character's tail mimics the pendulum on a grandfather clock. It must follow the standard tail length limits, but may be affected by overgrowth. It can make a ticking sound.
Trait Effects
This trait can be affected by overgrowth (see above). There is no mega mutated variation.
Balloon Tail (✦ Exclusive)
The character's tail is made of 1-8 balloons. It must follow the standard tail length limits, but may be affected by overgrowth. It can be tied into any shape but cannot mimic other traits (like object tail) unless paired with said treat.
Trait Effects
This trait can be affected by overgrowth (see above). There is no mega mutated variation.
No Tail (Standard)
Just pure cheek.
Note: This trait is applicable only to Faelthros. Hyros and Kaarmesusi use the "Tailessness" trait, which must be applied using a Mutation Gene Chip (Hyros) or a Strange Snack (Kaarmesusi).
Anisodactyl (Standard)
You can base this off any anisodactyl bird foot.
Zygodactyl (Standard)
You can base this off any zygodactyl bird foot.