Traits

Ribbon Tail

Ribbon Tail (Standard)

Category: Tails
Subcategory: Standard Set


I guess you could theoretically tie it into a bow, but... wouldn't that hurt?

Thorned Tail

Thorned Tail (Standard)

Category: Tails
Subcategory: Standard Set

 

Cactus ass.

Holey Tail

Holey Tail (Standard)

Category: Tails
Subcategory: Addon


Like swiss cheese. The holes can be shaped!

Object Tail

Object Tail (✦ Mutation)

Category: Tails
Subcategory: Mutations


For the ankylosaurus out there.

Trait Effects

This trait can be affected by overgrowth. Overgrown tail objects can be up to 1/4th the size (length and width) of the body.

Ghost Tail

Ghost Tail (✦ Exclusive)

Category: Tails
Subcategory: Ghost Set


The character's tail has a wispy tendril, "ghost-like" appearance.

Trait Effects

This trait can be affected by overgrowth. Overgrown ghost tails can surpass the standard tail size limits. There is no mega mutated variation.

Tail Spikes

Tail Spikes (✦ Mutation)

Category: Tails
Subcategory: Mutations


The character's tail has up to 16 spikes no longer than 1x the length of the head (excluding the ears).

Trait Effects

This trait can be affected by overgrowth. Overgrown tail spikes can be 1/2 the length of the body.
It can also be mega mutated to have more than 16 spikes with no cap.

Nebula Tail

Nebula Tail (✦ Exclusive)

Category: Tails
Subcategory: Celestial Set


The character's tail looks like a nebula.

Trait Effects

This trait can be affected by overgrowth. Overgrown nebula tails can surpass the standard tail size limits. There is no mega mutated variation.

Phoenix Tail

Phoenix Tail (✦ Exclusive)

Category: Tails
Subcategory: Phoenix Set


The character's tail is like that of a bird's. It can be based on any bird's tail, but must be all feathers. It can optionally have flames on the ends of the feathers, and the flames can be any color.

Trait Effects

This trait can be affected by overgrowth. Overgrown phoenix tails can surpass the standard tail size limits. There is no mega mutated variation.

Devil Spade

Devil Spade (✦ Exclusive)

Category: Tails
Subcategory: Devil Set


The character's tail has a very intricate spaded or ornamental designed tip. The end-most tip must be pointed. The entire spade cannot be larger than 1/8th the length of the body.

Trait Effects

This trait can be affected by overgrowth. Overgrown devil spades can be 1/3 the length of the body. There is no mega mutated variation.

Stinger Tail

Stinger Tail (✦ Exclusive)

Category: Tails
Subcategory: Bee Set


The scorpion tail follows standard tail size limits and can affected by overgrowth as such.

Trait Effects

cannot be affected by overgrowth, nor does it have a mega mutated variation.

Insect Tail

Insect Tail (✦ Exclusive)

Category: Tails
Subcategory: Insect Set


The character's tail mimics that of any insect's abdomen. It must follow the standard tail length limits, but may be affected by overgrowth.

Trait Effects

This trait can be affected by overgrowth (see above). There is no mega mutated variation.

Spider Tail

Spider Tail (✦ Exclusive)

Category: Tails
Subcategory: Arachnid Set


The character's tail mimics that of any spider's abdomen.
It must follow the standard tail length limits, but may be affected by overgrowth.

Trait Effects

This trait can be affected by overgrowth (see above). There is no mega mutated variation.

Scorpion Tail

Scorpion Tail (✦ Exclusive)

Category: Tails
Subcategory: Insect Set


The character's tail mimics that of a scorpion's. It must follow the standard tail length limits, but may be affected by overgrowth.

Trait Effects

This trait can be affected by overgrowth (see above). There is no mega mutated variation.

Reaper's Tail

Reaper's Tail (✦ Exclusive)

Category: Tails
Subcategory: Reaper Set


The character's tail is comprised of floating bones detached from one another. The tip may be on fire, which can be any color.
It must follow the standard tail length limits, but may be affected by overgrowth.

Trait Effects

This trait can be affected by overgrowth (see above). There is no mega mutated variation.

Jellyfish Tail

Jellyfish Tail (✦ Exclusive)

Category: Tails
Subcategory: Tidepool Set


The character's tail is comprised of or has jellyfish tentacles/ stingers attached. They
 must follow the standard tail length limits, but may be affected by overgrowth.

Trait Effects

This trait can be affected by overgrowth (see above). There is no mega mutated variation.

Pendulum Tail

Pendulum Tail (✦ Exclusive)

Category: Tails
Subcategory: Clockwork Set


The character's tail mimics the pendulum on a grandfather clock. It must follow the standard tail length limits, but may be affected by overgrowth. It can make a ticking sound.

Trait Effects

This trait can be affected by overgrowth (see above). There is no mega mutated variation.

Balloon Tail

Balloon Tail (✦ Exclusive)

Category: Tails
Subcategory: Carnival Set


The character's tail is made of 1-8 balloons. It must follow the standard tail length limits, but may be affected by overgrowth. It can be tied into any shape but cannot mimic other traits (like object tail) unless paired with said treat.

Trait Effects

This trait can be affected by overgrowth (see above). There is no mega mutated variation.

No Tail

No Tail (Standard)

Category: Tails
Subcategory: Standard Set
Species: Faelthros


Just pure cheek.

Note: This trait is applicable only to Faelthros. Hyros and Kaarmesusi use the "Tailessness" trait, which must be applied using a Mutation Gene Chip (Hyros) or a Strange Snack (Kaarmesusi).

Anisodactyl

Anisodactyl (Standard)

Category: Feet
Subcategory: Standard Set
Species: Hyros

 

You can base this off any anisodactyl bird foot.

Zygodactyl

Zygodactyl (Standard)

Category: Feet
Subcategory: Standard Set
Species: Hyros

 

You can base this off any zygodactyl bird foot.

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