Traits
Substance Body Parts (✦ Special)
[ID TRAIT] Applicable to Substance amalgams only. Cannot be the head or eyes. Chest codepods must still be present.
Trait Effects
This trait cannot be affected by overgrowth, nor does it have a mega mutated variation.
Substance Generation (✦ Special)
Applicable to Substance amalgams only. The amalgam is able to summon small slime-like creatures made up of the same substance.
Trait Effects
This trait cannot be affected by overgrowth, nor does it have a mega mutated variation.
Substance Manipulation (✦ Special)
Applicable to Substance amalgams only. The amalgam is able to alter the shape of substance body parts into different forms (e.g., a sword arm or flowing cape). Cannot form horns, wings, or other traits without the applicable traits present. I.e., for a patch of slime to form imp wings, the amalgam must also have the imp wings trait, which is applied using a mutation gene chip.
Trait Effects
This trait cannot be affected by overgrowth, nor does it have a mega mutated variation.
Dead Nanocules (✦ Special)
[ID TRAIT] Applicable to Zombie amalgams only. The amalgam's nanocules (and optionally eyes) are solid black.
Trait Effects
This trait cannot be affected by overgrowth, nor does it have a mega mutated variation.
Visible Flesh (✦ Special)
Applicable to Zombie amalgams only. The amalgam has exposed flesh and tissue. Must appear fresh, but can be ripped or torn.
Trait Effects
This trait cannot be affected by overgrowth, nor does it have a mega mutated variation.
Visible Bone (✦ Special)
Applicable to Zombie amalgams only. The amalgam has exposed bone and ligaments.
Trait Effects
This trait cannot be affected by overgrowth, nor does it have a mega mutated variation.
Visible Organs (✦ Special)
Applicable to Zombie amalgams only. The amalgam has exposed organs.
Trait Effects
This trait cannot be affected by overgrowth, nor does it have a mega mutated variation.
Torn Mouth (✦ Special)
Applicable to Zombie amalgams only. The amalgam's lips appear ripped, torn, or stringy.
Trait Effects
This trait cannot be affected by overgrowth, nor does it have a mega mutated variation.
Rotting Appearance (✦ Special)
Applicable to Zombie amalgams only. The amalgam's body is in some state of decay: necroticism, mold, drying, or discolored.
Trait Effects
This trait cannot be affected by overgrowth, nor does it have a mega mutated variation.
Body Spikes (✦ Mutation)
Ever wanted to be a cactus?
Trait Effects
This trait can be affected by overgrowth. Overgrown mosaic body spikes can be longer than the length of the finger, up to 1/3rd the length of the body.
Body Scales (✦ Mutation)
Not to be confused with Dragon Plating—Body Scales are clusters of small scales. Scales can be any size up to the character's palm in length and width. Scales can cover up to one half of the entire body.
Trait Effects
This trait cannot be affected by overgrowth, nor does it have a mega mutated variation.
Cloak Growth (✦ Mutation)
A fleshy shawl that can reach up to 1/2th of the character's height. You'll never be cold again!
Trait Effects
This trait can be affected by overgrowth. Overgrown cloak growths can be up to the full length of the body. There is no mega mutated variation.
Untethered Codepods (✦ Mutation)
Codepods that do not appear to have connectors to another codepod or the backport.
Trait Effects
This trait cannot be affected by overgrowth, nor does it have a mega mutated variation.
Alien Antennae (✦ Mutation)
Antennae, up to 1/8th the length of the body, must end in small bulbs. Bzz... Bzz... connecting to the mothership...
Trait Effects
This trait can be affected by overgrowth. Overgrown alien antennae can be any length past the standard limit. There is no mega mutated variation.
Wisp Antennae (✦ Mutation)
Standard antennae length limits apply. The codepod tips are replaced by disconnected wisps that may optionally glow.
Trait Effects
This trait can be affected by overgrowth. Overgrown wisp antennae can be any length past the standard limit. It can also be mega mutated to have up to 3 wisps at the end of each antennae.
Dragon Plating (✦ Mutation)
Not to be confused with Body Scales—Dragon Plating consists of large, layered scale plating, up to 50% of the body. For Kaarmesusi, this mutation allows the placement of plates beyond just the underside. For Hyros and Faelthros, the plating can be anywhere on the body. You do not need to apply Dragon Plating if adding plating on the tail's underside, which can be applied using the free trait, Undertail Plating.
Trait Effects
This trait cannot be affected by overgrowth, but it can be mega mutated to allow coverage above 50% of the body, up to 100%.
Cloak Wing (✦ Mutation)
Underarm growths like those of a flying squirrels. Can be any length up to the wrists, triangular in shape, and connect to the sides of the body or tail.
Trait Effects
This trait can be affected by overgrowth. Overgrown cloak wings can be non-triangular in shape and extend past the wrist, up to the length of the body—it should still be connected to the base of the tail, or the side of the legs. There is no mega mutated variation.
Long Tongue (✦ Mutation)
Can be any length!
Trait Effects
This trait cannot be affected by overgrowth, nor does it have a mega mutated variation.
Multiple Tongues (✦ Mutation)
Up to 3 tongues. For Kaarmesusi, the affects only the top tongue, not the snake tongue.
Trait Effects
This trait cannot be affected by overgrowth, but it can be mega mutated to have any number of tongues above 3.
Santiago (✦ Mutation)
Santiago is applied to characters with excessive fluff covering 90%-100% of the body.
Trait Effects
This trait cannot be affected by overgrowth, nor does it have a mega mutated variation.